11/11/2023 0 Comments Heart of stone wildermyth![]() (to see simple stat changes without hovering all the slots)įor simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. "Show Simple Gear Stat Changes in Empty Slot Buttons" Dart and Sommelier damage calamities now show up later.Added new image for "Add to Legacy" dialog.Of a "border", instead of highlighting each tile the same)įireleash tile feedback shown here, old vs new Adjusted tile feedback for many AOE abilities (ranges have more.This should make it easier to tell when that roe can one-shot your mystic Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. Enemy healthbars now show calamity icons for calamity buffs.Ambush with Throughshot can now be placed behind enemies. ![]() The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun Skeleton Inscrutable Stare now works on Morthagi.Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Shardnado now deals less damage but has a larger radius.Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow). ![]() Tools: Added TIDING_REQUIRED effect trigger, for tidings that should always happen if they match, and shouldn't count toward the total number of tidings.Tools: Added Editor Options buttons to find missing translations.Tools: Added uk, uk_UA, th, and th_TH language codes, for modders.Tools: Added "rigOverridePriority|PRIORITY|RIG" aspect, so a rigOverride can override a different rigOverride.Fix a bug where diagonal scenery could cause unwalkable tiles.Fix a bug where foes sometimes wouldn't try to go through doors.Fix a bug where "hidden" could show up in comics.Fix a bug where broken legacy heroes couldn't be replaced.Fix a bug with Greater Constrict shown damage amount.Fix a bug where Drauven Sneer could jump through walls.Fix a bug where skeleton theme could get stuck and not progress.Adjusted light green "Labor" modifier number to be darker.Procedural campaign plot events less likely to repeat often (weight divisor multiplied by 16 instead of 4 after a campaign).Added more robust legacy file backup system.Rewritten Event: Settling Nerves (from: Peripheral Views).Rewritten Event: Abandoned (from: The Abandoned).The expansion lets you choose your own way through an adventure that includes recruiting a crew of break-in artists, spending a night partying with a ghost and outsmarting the most bizarre creatures Geralt has ever faced. Step again into the shoes of Geralt of Rivia, a professional monster slayer, this time hired to defeat a ruthless bandit captain, Olgierd von Everec, a man who possesses the power of immortality. ![]() The expansion content can be played before or during New Game +. The quests are designed for Geralt characters level 30 or higher. Each Runeword will impact a different aspect of in-game mechanics and will allow the players to experiment with various strategies and tactics". It introduces a new gameplay mechanic called Runewords that " significantly affects gameplay. Additionally, it expands the gameplay region northeast of Novigrad. The expansion features new characters, new powerful monsters, new weapons, a unique romance and new Gwent cards. Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed. Hearts of Stone will take Geralt on an all-new, 10-hour-plus adventure into the wilds of No Man's Land and the nooks and alleys of Oxenfurt, where he’ll try to complete a contract from the mysterious Man of Glass. A second add-on adventure, Blood and Wine, was released on May 31, 2016. Announced on April 7, 2015, it was released on Octofor all three platforms: Windows, PlayStation 4 and Xbox One. Hearts of Stone is the first add-on adventure for The Witcher 3: Wild Hunt.
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